
Burke Learning
A mobile application that provides parents with the tools to enhance their children's learning experience beyond the Burke Museum
An educational app designed for families that visit the Burke Museum with children aged 5-12
Project Details
5-week long mobile interface design project
My Responsibilities
Ideation, Concept Development, Information Architecture, Wire-framing, Usability Testing
& User Research
The Need
The Burke has one of the largest repositories of natural history in the region. Of the museum's many visitors, families frequent it the most. These families invest a lot of time and money in their museum experience, however, much of this education is inaccessible to children beyond the museum. I wanted to explore how a new mobile application might help parents nurture their children's learning even after they leave the museum.

Photo Credits: Aaron Leitz Photography
Key Features
ONBOARDING
Parents can create custom profiles for each of their children. Selecting the child's age provides curated sets of topics that parents can pick from based on their child's interests.

ACTIVITIES
Through a variety of topic-specific activities, children can continue to learn after leaving the Burke. During these activities, children receive feedback to help reinforce concepts. Encouragement is provided through levels, digital badges, and museum gifts at set milestones.

PROGRESS
Parents can view their child's progress to revisit topics for better topic reinforcement. They also easily identify topics that children need more support within. Audio refreshers also help kids strengthen their knowledge within a topic in
a more engaging way.

Research
To understand the existing experience for parents and how it could be improved I conducted ethnographic research at the Burke. I lead the synthesis of this information into the following experience map to identify the pain points and opportunities.
[Click to open enlarged map]
SYNTHESIS
During this process, I also conducted 11 interviews with visitors and staff at Burke to understand what parents are looking for in their child's educational experience. Upon affinity mapping, the observations three key insights emerged.
Credit: Burke Website
Process Photos [Click to enlarge]
KEY INSIGHTS

Parents are looking for age specific recommendations and a personalized experiences

There's a lack of information about Burke's exhibits and learning resources

Information overload means that parents can't easily find answers they are looking for

Design Interests
Moving forward, I specifically chose to design this interface to be both parent and child facing. Since younger children most likely do not have their own mobiles to access this information, parents or guardians would be sharing the application with the child.
Personally, I also hoped to further the memorable interactions between parents and children that I saw in the burke by bringing that delightfulness into the mobile application.
I translated the research insights to key user goals that guided my design process. They are as shown below.
KEY USER GOALS

Tailor learning to
individual children

Complete continuous
& engaging activities

View progress & opportunities for learning
Information Architecture
Lorem Ipsum
Prototyping
After some rapid brainstorming of layouts, I wireframed the app before designing mid-fidelity screens.






Welcome Screen
Sign Up
Number of Users
Child's Age
Child's Interests
Multiple Profiles






Activities Page
Activity Inntorduction
Quiz Activity
Selection Interaction
Concept Reinforcement
Level Badge



Progress Page
Topic Recap
Revisit Activities
I went on to test these frames with three potential users to see if the app was close enough to the user's mental model. Through this process, I received some interesting feedback that shaped this mid-fidelity prototype (same the protoypes under 'key features').
Mid-fidelity Prototype [Click to play]
Refining Interactions
After the course of this project I chose to continue to work on the interactions within the app. I incorporated a lot of feedback I had received and also tried to tie it back closer to the values and design interests I had earlier.
Final Screens
ONBOARDING









SWITCHING PROFILES




MULTI-USER ACTIVITIES



IN-MUSEUM ACTIVITIES






PROGRESS



Reflection
At the end of this project I was hoping to present it to staff at the Burke, but the closures due to covid-19 changed those plans. However, I received some positive feedback about the app from potential users.
Moving forward I'd like to continue to explore how I might be able to bring more delight into the app using micro-interactions. I'd also conduct a few usability tests to see how well the recent interactions work for users.
